FX Slash
This is a little Game (prototype) I created over the last 2 weeks. It is inspired by games like the old Top down The legend of Zelda.
The dungeon is procedural generated and different everytime. The goal is to find the key taken by one of the dungeons mechanical guardians.
You can download and play it for free at my itch.io: https://dermond.itch.io/
Character based on the OC Kaida from artsy_aori. Check her out @ https://www.instagram.com/artsy_aori/
Started in Unity, converted to Unreal Engine (not because of problems just for testing)
Biggest challenges: Tile based Character movement without Running into doors/ blocked Tiles (Basic Solution Walkable Tiles are stored in a array that is checked against)